Guides

Guides

Focused paths for physics, assets, skeletal animation, and world files.

Use these guides when the API reference is not enough context for a complete system.

  • Physics — step the simulation and structure gameplay bodies.
  • 2D physics and tilemaps — combine a fixed-step 2D world, scene bodies, atlas tiles, and collision rectangles.
  • Skeletal animation — export GLB assets and drive animation layers.
  • World format — author versioned 3D worlds and 2D tilemap/object documents.
  • Assets — package runtime files across native and Web/WASM targets.
  • Runtime debugging — enable the optional inspector and add diagnostic windows.
  • 2D production workflow — author, validate, save, and package a 2D game world.
  • Migrate the 2D API — move gameplay into Game, Scene, GameObject, and Vector2D.

Composition recipes

These end-to-end paths show how the modules fit together in a real game loop:

Start with the recipe closest to the game you are building, then return to the API map when you need the complete function surface.