Use these guides when the API reference is not enough context for a complete system.
- Physics — step the simulation and structure gameplay bodies.
- 2D physics and tilemaps — combine a fixed-step 2D world, scene bodies, atlas tiles, and collision rectangles.
- Skeletal animation — export GLB assets and drive animation layers.
- World format — author versioned 3D worlds and 2D tilemap/object documents.
- Assets — package runtime files across native and Web/WASM targets.
- Runtime debugging — enable the optional inspector and add diagnostic windows.
- 2D production workflow — author, validate, save, and package a 2D game world.
- Migrate the 2D API — move gameplay into
Game,Scene,GameObject, andVector2D.
Composition recipes
These end-to-end paths show how the modules fit together in a real game loop:
- Build a 2D game — class-first scenes, sprite animation, marker-driven effects, and a HUD.
- Build a 3D scene — cameras, primitives, scene nodes, and cleanup.
- Add physics gameplay — fixed stepping, contacts, and render synchronization.
- Organize assets and worlds — stable paths, prefabs, model caches, and world lighting.
- Add audio and UI — music streaming, sound effects, measured text, and input-driven panels.
- Build a multiplayer game with Colyseus — set up the server and connect BornEngine clients to authoritative shared state.
Start with the recipe closest to the game you are building, then return to the API map when you need the complete function surface.