BornEngine is a native TypeScript game engine with a small public API, a Rust-backed runtime, and a Web/WASM path when the browser is the right target.
01
Getting Started
Install the toolchain, create a project, and understand the generated files.
→02CLI
Use the BornEngine project, build, diagnostics, engine, and configuration commands.
→03API
Explore direct engine modules and the optional class-based GameObject runtime.
→04Platforms
Choose a native, Apple, mobile, or Web/WASM target with honest constraints.
→05Guides
Follow focused paths for physics, assets, skeletal animation, and world files.
→06Troubleshooting
Start from the first failing check and narrow the toolchain problem.
→Choose your first route
- New to the engine? Start with installation, then run the quickstart.
- Already have a project? Jump to the CLI reference or API map.
- Shipping to the browser? Read the Web/WASM target guide before changing your game loop.